
- DRIVER PARALLEL LINES PC VS PS2 DRIVERS
- DRIVER PARALLEL LINES PC VS PS2 DRIVER
- DRIVER PARALLEL LINES PC VS PS2 PS2
Another was a bike race round a park circuit. One was a circuit race round a figure-of-eight, but the goal was to finish second apparently TK's odds were shot because he kept winning. Edmonson demoed several, and each looked fun. Next to Driver's traditional front-man Tanner - an undercover cop blasting his way round a world that seemed designed to prevent him flooring it - he's an apposite choice.

DRIVER PARALLEL LINES PC VS PS2 DRIVER
You can see why TK, Driver 4's cocksure 70s wheelman, can get away living a breezy life in a Blow-style bubble. You can tune up cars then save them off to the Memory Card to access them later. You can see all the starting points and mini-games strewn across the city of New York at a glance. You can preview mission objectives on the map screen without having to commit to their parameters. If you fail a mission, you can hit Select to respawn at the start again. It's about driving fun, free from frustration. I imagine that Driver 4 won't claim to be about driving realism. Lamp-posts broke over the top of the car like matchsticks, boxes and crates popped like bubbles of debris, metal fencing practically danced out of the way and people tumbled over the bonnet like balloon animals.
DRIVER PARALLEL LINES PC VS PS2 PS2
During a half-hour presentation of the PS2 version, Edmonson talked about how traffic density governed the difficulty level - while that was obviously true, it was Driver 4's object density that seemed to govern fun. Where Driver 3 smacked you in the face with pop-up lamp-posts whenever you got behind the wheel, seemingly intent on making you stop, Driver 4 guns through them like it's chopping tomatoes. This is 70s New York, so yes, we are.īut back to the point at hand. II? Are we going back in time? Actually that one I can do. maybe those parallel lines could be a Roman numeral II. I've no more grown in stature as a symbolist in the last 200 words than I have dominated the world (status: need to Hoover first), but maybe. Like an extension of the original Driver, in fact. Where he brushed walls and cars, the speed-o-meter barely measured a snick. Where there was a low fence, a slight ground elevation bounced him over it. Typically, he'd be hurtling along, switching in and out of the bumper-cam to demonstrate the sense of speed, lurching left and right as he weaved through traffic, the banshee tyres wailing as he threw the car almost sideways into any available alley. The only yellow lines in Driver 4 are the big fat ones that make up the back-to-back l's in the "Parallel Lines" logo.

Gareth Edmonson, demoing, simply didn't stop long enough for me to get a good look. They're the only things on the road I can easily respect! And while my knowledge of symbols is about as advanced as my plan for world domination (current status: I'll do it later), we can probably all infer something from this: I have no idea what the road markings are like in Driver 4.

DRIVER PARALLEL LINES PC VS PS2 DRIVERS
To drivers they say, "stop and you're in trouble".
